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Monday, March 24, 2008

Rock Band is Kicking It Old School

Cool article at Wired postulating that games like Rock Band are rekindling the social roots of video games:

Corporations have long known the importance of real-life meetings. Sure, they use virtual collaboration as much as they can -- e-mail, chat, mobile phones, videoconferencing. But when they really need to get some serious stuff done? Everyone flies to one city and gathers together in a single room, and they nail the door shut. "Co-presence" matters.

It appears that the game industry, too, is learning this lesson. By the looks of it, we're entering a new golden age of social, face-to-face game playing. Consider that in the last year, the biggest breakout hits have been music games like Guitar Hero and Rock Band, and the Wii's sporty and casual titles.

Each of these games explicitly encourages social playing -- people hanging out together. (Here's a revealing cultural moment: I was walking down the street in the East Village last month and overheard two female college students complaining vociferously that they hadn't been invited to their friend's Rock Band session.)

Perhaps we're simply going back to the roots of gaming. Though you wouldn't know it from the perennial hysteria about games turning kids into walleyed, anti-social zombies, videogames were originally a social pursuit, because the best games were available only in arcades, and those places were as convivial as Irish pubs. You'd watch one another play, you'd share techniques, you'd talk trash, gossip.

I will say that the most fun I've had playing video games were times that other people were involved in the "real world," whether that be Halo, Guitar Hero, Rock Band, or Super Smash Bros.

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Monday, February 11, 2008

Starbucks Announces Free-ish Wi-Fi

Press Release:

I am very excited to announce that we have expanded our existing long-term relationship with AT&T by adding Wi-Fi services within our U.S. company-operated stores. This will allow us to evolve our in-store offerings to provide a high-quality Wi-Fi experience that both you and our customers will enjoy.

Beginning this spring, our new Wi-Fi program will offer free and easy internet access on a high-quality network. We will offer two hours of free Wi-Fi service per day for registered and active Starbucks Card holders as a gesture of appreciation to our loyal customers.

I love Starbucks, but I don't really want another credit card.

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Thursday, April 26, 2007

Cottage Industry Making A Comback?

The Economist:

WHILE driving through rural South Carolina recently, I was surprised to find that nearly every home I passed had a sign advertising some cottage industry. Each offered a range of services from “small welding projects” to “bikini waxes” (though no one I surveyed had ever patronised that particular business). These businesses were not necessarily limited to modest homes; it spanned a spectrum of income levels.

Cottage industry has traditionally been a building block of economic development. In industrialised countries it was the first form of manufacturing and paved the way for the industrial revolution. Home production has traditionally been common to low income, less skilled workers and its popularity counter cyclical. When the economy provides less jobs workers become more likely to engage in home production.

I think cottage industry is great. It allows people to stay in their homes with their families, the building block of society. I wonder when nanotechnology and other things will allow more people to do high-tech work from home...

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Tuesday, January 09, 2007

Apple Is the American Dream

Today Apple introduced the iPhone. When the ROKR came out, I thought it confirmed my suspicions that a true phone/mp3 player wouldn't work in the near future. I also thought I wouldn't want one. That was until today. Steve Jobs made me want an iPhone. Real bad. It's just so...cool. Then I stumbled upon this TIME article and realized that Apple/Jobs currently embodies the values of American exceptionalism:
Apple’s arrogance can inspire resentment, which is one reason for some of the glee over Jobs's stock options woes: taking pleasure in seeing a special person knocked down a peg is a great American pastime. (Jobs declines to talk about the options issue.) But there's no point in pretending that Jobs isn't special. A college dropout, whose biological parents gave him up for adoption, Jobs has presided over four major game-changing product launches: the Apple II, the Macintosh, the iPod, and the iPhone; five if you count the release of Pixar's Toy Story, which I'm inclined to. He's like Willy Wonka and Harry Potter rolled up into one.

That doesn’t mean Apple can operate beyond the boundaries of the Securities and Exchange Commission, but the iPhone wouldn't have happened without Apple's “we're special” attitude.
That "we're special" attitude is the same reason that America is the shining beacon on the hill.

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About me

  • I'm Ryan S.
  • From University of Delaware, Newark, Delaware, United States
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